What’s more, a twice-powerful PS3 would almost certainly offer enough "oomph" to keep the plaudits coming from the hardcore faithful, while allowing Sony to more vigorously reach out to the Nintendo "casual" market with a steady stream of cheap-to-develop titles. Bravo, says me, because forcing developers to effectively pick up and move from their established country to Timbuktu every half a decade is a surefire way to cripple launch cycles and leave "un-anointed" third-party developers out in the cold. "The PS4 will also continue to utilize the existing CELL architecture, rather than launch something brand new. But when we think about we'd like to see in a PS4, the combo of low price, raw power, casual player-friendly, and easy to develop for all sound dead-on to us. Like we said, we don't necessarily believe this report, but we mention it because it's already shooting around the Internet like lightning. Sony will also develop the PS4 with an eye towards making the console easier to write games for, a huge complaint of game publishers.Sony is described as internally acknowledging its "high performance on the high initial investment" strategy has failed in light of the success of Nintendo's (NTDOY) Wii.Compare that to the PS3, which cost a whopping $691 to build when it first hit market. That will save Sony in manufacturing costs and perhaps lower the retail price. The PS4 will be based off existing PS3 tech, a departure from what Sony did with both the PS3 and PS2, which started over from scratch.Reps were familiar with the report, and flatly denied there's any truth to it. Nobody will ever feel left out as there's always a way for players to contribute to solving puzzles whether you're playing with 2 or 4 friends.We called Sony about the supposed leak. Additionally, the puzzles scale based on the number of players, oftentimes adding new mechanics such as switches, levers, and walls that aren't present in solo play. Almost everything in co-op play will require multiple people working together to advance throughout the level. Boost a friend to the top of a column for hard to reach loot, pull a switch so they can access a locked gate in another area, or even lay down a rope line to help your friends cross a perilous chasm. This makes it a great co-op game to play with friends. See MoreĬo-op play encourages strong teamwork and coordination In order to overcome obstacles in your path, get at loot in hard to reach places, or use teamwork to solve a variety of puzzles, the game encourages a deep level of coordination and communication between players that isn't required in most other isometric dungeon crawlers. Most of the actions in the game involve only a few quick button presses, but the level of teamwork and communication involved in playing out each and every scenario is where this co-op experience truly shines. In all of this, there is a huge emphasis on simple teamwork and simply "talking it out" as opposed to bloated or tricky mechanics. You can boost each other up ledges and even row a boat together down a raging river. ![]() Some sections will involve one player watching for guards while the other carries out objectives like unscrewing wall panels or sneaking around. In another, one player will be driving while the other is shooting from the back of the vehicle. In one section, you'll be climbing up an elevator shaft together by coordinating quicktime button presses. ![]() ![]() Sitting next to each other on the couch as you plan and coordinate each and every move between the two playable characters can be a really enjoyable gaming session. Since the game relies on mostly simple mechanics, there's very little frustration involved, and that leaves a whole lot of room for fun. The team based action gameplay is just plain fun Everything in the game is structured to be one big cooperative experience that will have you and friend relying on one another to get things done.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |